Garrett Blacknova
Codex Troopers
3337
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Posted - 2013.07.16 21:31:00 -
[1] - Quote
Mary Sedillo wrote:Learn your role. Adapt to it or die. Consider changing your Role. Kill and weave, kill and weave. I run a shield tank. Learn my role? Anti-infantry, but only if they're not running any AV weapons. That's my role. Great. I can... uhhhh... do nothing if I'm up against a team that comes even vaguely close to resembling competence? Sounds fair...
Quote:Only roll with squads and listen for intel. Fire your weapon intelligently. This is meaningless and doesn't offer a point to discuss.
Quote:Stop whining on the forums. Kaldari Tanks are great at burst tanking, (Consider recalling and bringing fresh new one) In DUST, you can't patch away lack of skill. Learn your counters. Learn what you counter. Why should we stop making legitimate complaints about something that legitimately needs attention? Caldari, not Kaldari. And "great" is a massive exaggeration. In DUST, you can't patch away lack of skill. But you can patch in viability for existing weapons that are currently in an unfit state for use.
Learn your counters: EVERYTHING that's capable of damaging a vehicle. Learn what you counter: Nothing but infantry, and then only some infantry, with a literally free infantry fitting capable of providing a credible threat against the best-made shield HAV possible.
What needs to change?
Speed is... acceptable. A slight improvement would be nice, but it's not a huge problem.
PG is broken. The big problem is the lack of PG buffing skill. Shield tanks NEED more PG, or a rebalance of the PG costs of our modules. Armour tanks have more PG, and don't get burned on it quite as severely.
Our tanking modules are definitely NOT powerful enough to let us compete, and need an improvement. I agree with the suggestion of 15 second duration on Hardeners. Boosters could also use work, because right now, they have shorter duration and less total HP recovery, which is fine, but they also regen our shields SLOWER than Armour reps. The big advantage is that they cost less CPU, which is about the only thing we have an abundance of.
A big problem is that shield-based options for infantry get a HUGE advantage with their base shield regen stats, but vehicles get nothing. Shield tanks have such pathetic base regen rate that it may as well not exist when you look at the regen rate compared with the amount of HP we're dealing with. The base stats on a Shield tank vs. equal tier Armour tank are such that when relying on passive regen, the Armour tank actually RECOVERS ITS SHIELDS FASTER THAN THE SHIELD TANK. Both take more than 2 minutes to recover, meaning you're relying heavily on boosters for shield recovery, but that SHOULD be one of the advantages of shields vs. armour, and it isn't. Double the base regen AT LEAST on shield tanks - maybe more, add a regen delay stat that differs between Shield and Armour tanks, and make Shield Regenerators reduce delay as well as increasing regen rate. |